Comments (2)
From badlogicgames on November 03, 2010 05:28:58
Hi,
HOME can't be catched on Android i'm afraid so you always have to prepare for your application to be paused.
Mapping KEYCODE_BACK to VK_ESCAPE is something i don't want to do i'm afraid. MENU and SEARCH i wouldn know what to map to. HOME could be mapped to, well, home (or POS1 on german keyboards).
In general i only want to map keys that have a direct correspondence. I don't want to mask keys, like in the case of Escape. If you need that functionality it is easier to add that yourself in your own app without potentially breaking other people's apps.
I'll leave this open for further discussion
Status: Started
Owner: badlogicgames
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From badlogicgames on November 08, 2010 17:05:52
I'm closing this for the time being. We don't plan on mapping those keys. You can easily simulate this yourself by catching the escape and back key. the escape key will map to KEYCODE_UNKNOWN but you will get the real Swing key code out of the event.
Status: WontFix
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Related Issues (20)
- Support for ISO Keyboards HOT 6
- Support for drawable in SelectBox HOT 4
- Use official metal sources HOT 1
- AndroidFragmentApplication dies onPause
- Performance issues on Android when enabling config.useGL30 HOT 7
- GWT requests unnecessary microphone permission HOT 5
- Stage.drawDebug does not work in combination with GL3 due to ShapeRenderer shader not being compliant HOT 2
- AndroidPreferences.flush() has no way to enforce synchronous saving HOT 2
- If an animation starts on frame 1 or more, rather than frame 0, AnimationController doesn't animate it properly
- glReadPixels does not support offset parameter crucial to read pixels asynchronously HOT 2
- gdx and gdx.jnigen.loader causes split module issue over package com.badlogic.gdx.utils HOT 6
- GWT preloader doesn't use percent-encoding HOT 2
- performance: unnecessary window.makeCurrent() in LWJGL3 backend HOT 4
- Add arm64 capabilities to Info.plist.xml HOT 1
- Suggestion to modify code in Sprite.rotate() method in com.badlogic.gdx.graphics.g2d.Sprite package HOT 4
- None of the 3D test apps in ..\tests\gdx-tests\src\com\badlogic\gdx\tests\g3d are build or runnable
- FPS Cap at runtime HOT 4
- GestureDetector / ActorGestureListener depend on absolute amount of touch points HOT 1
- LibGDX + KMP (Kotlin Multiplatform) HOT 1
- mistake
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