Comments (2)
From badlogicgames on June 19, 2010 03:14:07
I'm well aware of the problem. Instead it is a bit more complicated even. See http://apistudios.com/hosted/marzec/badlogic/wordpress/?p=537 . The sleep alone does not solve all problems, especially when one of your heavy duty threads is doing a shitload of work. I'm also a bit baffled by the fact that you run a 2.0.1 ROM on your device and still get it. The situation has become a bit better with the 2.x releases and we were hoping that this would also work on 1st gen devices. Seems like it doesn't :/.
Anyways, i'll add a second AndroidApplication.initialize() method which allows you to specify a sleep time for the input event handler.
Status: Accepted
Owner: badlogicgames
Labels: -Type-Defect Type-Enhancement
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From badlogicgames on June 21, 2010 16:18:18
fixed, in SVN. You can now specify the number of milliseconds to be slept in the touch event handler. Use the overloaded AndroidApplication.initialize() method to specify the sleep time in milliseconds. When using the old initialie() method no sleeping is performed.
Status: Fixed
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Related Issues (20)
- Support for ISO Keyboards HOT 6
- Support for drawable in SelectBox HOT 4
- Use official metal sources HOT 1
- AndroidFragmentApplication dies onPause
- Performance issues on Android when enabling config.useGL30 HOT 7
- GWT requests unnecessary microphone permission HOT 5
- Stage.drawDebug does not work in combination with GL3 due to ShapeRenderer shader not being compliant HOT 2
- AndroidPreferences.flush() has no way to enforce synchronous saving HOT 2
- If an animation starts on frame 1 or more, rather than frame 0, AnimationController doesn't animate it properly
- glReadPixels does not support offset parameter crucial to read pixels asynchronously HOT 2
- gdx and gdx.jnigen.loader causes split module issue over package com.badlogic.gdx.utils HOT 6
- GWT preloader doesn't use percent-encoding HOT 2
- performance: unnecessary window.makeCurrent() in LWJGL3 backend HOT 4
- Add arm64 capabilities to Info.plist.xml HOT 1
- Suggestion to modify code in Sprite.rotate() method in com.badlogic.gdx.graphics.g2d.Sprite package HOT 4
- None of the 3D test apps in ..\tests\gdx-tests\src\com\badlogic\gdx\tests\g3d are build or runnable
- FPS Cap at runtime HOT 4
- GestureDetector / ActorGestureListener depend on absolute amount of touch points HOT 1
- LibGDX + KMP (Kotlin Multiplatform) HOT 1
- mistake
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