Comments (2)
Yeah, it would, hm... I'll have to see what steps I would need to do, but it shouldn't be too much.
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I'm not sure if this is fixed for all machines, but I addressed this at least partially in September. The Android SDK path is loaded from Preferences if it has ever been set before, so this mainly matters on the first run (when Preferences are empty). I'm loading the ANDROID_SDK_ROOT variable, which is set by Android Studio in its current versions (last I checked), instead of ANDROID_HOME, which is not set by any current installers that I could find. If anyone still has issues with this, like a wildly incorrect path being used at the start or continually used on multiple runs, please comment and I can reopen.
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Related Issues (20)
- If the main class is named as "Game" with the "Game" template than the class has cyclic dependency. HOT 3
- Clarify LWJGL2 Compatibility with JDK17+ in Documentation HOT 5
- Consider changing the title in index.html from "libGDX application" to the project name HOT 1
- DANGEROUS BUG: specifying ~/ as path results in a literal folder "~" being created HOT 2
- Suggestion to add this line of code to add debug information for lwjgl3 module/app in the gradle build file HOT 2
- Suggestion: set default size in teavm launcher to use full canvas HOT 4
- Import to Eclipse Fails HOT 5
- Versions are mixed up HOT 3
- Full paths no longer displays in full HOT 3
- Update JBump fork HOT 2
- Use ScreenUtils.clear() instead of glClear in templates HOT 1
- Suggestion: Make Build scripts more abstract HOT 5
- Thoughts on new UI HOT 16
- GraalVM for Android HOT 1
- Grouping (libGDX) related gradle tasks together sensibly HOT 3
- Broken setup on Java 11. construo 1.2.0 requires Java 17 HOT 9
- groovy error HOT 1
- Please do remove configuration.setForegroundFPS(Lwjgl3ApplicationConfiguration.getDisplayMode().refreshRate); HOT 13
- Unable to open M1 distribution HOT 14
- App crashes when I select "Project Path" on Mac M1 HOT 5
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