Comments (2)
Ashley is not thread safe and no plan to migrate to kotlin. You can implement some multi threading system in your code if needed but that's a highly edge case.
from ashley.
You might be interested in the Ktx async library, which provides coroutine support for libGDX. It allows coroutines to be used for asynchronous tasks and provides a main game thread dispatcher. There are no plans to convert any of libGDX to Kotlin, as that would break GWT and RoboVM compatibility, and I don't think the team wants to take on maintenance of Kotlin extensions.
from ashley.
Related Issues (20)
- GWT build fails HOT 4
- Make removed flag of entity accesable HOT 4
- Iterating system updates entities after they have been removed engine HOT 2
- Ashley should not let you add multiple of the same component to an entity HOT 4
- How to avoid unimplemented poolable component? HOT 1
- Unable to access hasComponent method on Entity HOT 2
- how is the compent managed in memory? HOT 1
- Is this project still alive? Thank you. HOT 7
- Different systems with the same family filter receive different entities. HOT 6
- en
- ImGui wiki page not linked in Home HOT 1
- Html is not supported HOT 1
- [Question] Variable assignments at system update method HOT 1
- PooledEntity instances are not reset() if their pool is full
- Removing an entity before it was added leads to unexpected behaviour. HOT 3
- "Getting Started" guide uses deprecated Gradle syntax HOT 1
- Add system with lower priority during iteration HOT 1
- Add/Remove system improvement HOT 2
- Add a module-info.java
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from ashley.