Comments (6)
This is now available as of 0.9.2, by setting the body.isSensor
to true
. Thanks guys.
from matter-js.
Any idea how someone can access sensor documentation since it's not in the docs?
from matter-js.
I'll consider it, it's also worth checking out this related issue #65 as my thoughts are similar on this.
from matter-js.
+1
from matter-js.
+1
I've implemented something like this in my project using collision filters to avoid the actual collision but then using Query to check for other bodies on sleep to avoid the performance hit of constantly polling. This works for my specific case where bodies move incrementally and have "fields of influence" that handle non-physics/matterjs related interactions.
I'd much prefer this process to happen in real time so I'd definitely love a sensor feature!
from matter-js.
Just a heads up that this isn't yet in the API docs
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Related Issues (20)
- Objects are not repelled when restitution: 1, friction, frictionAir and frictionStatic is 0
- rendering composite bodies HOT 2
- Mass/density has no effect on fall speed HOT 2
- Explode!
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- Slingshot example with Keys and Constraint, instead of MouseConstraint and Mouse
- Render canvas object HOT 5
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- Rigid connection between two bodies
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- Nothing showing in the matter.js canvas HOT 1
- `Body.create` ignores given velocity
- `Body.create` ignores `anglePrev`, `area`, `mass` and `inertia` when they are 0.
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- support and documentation for vitejs please :( HOT 1
- Complete the rendering problem yourself
- What is the least expensive way to make bodies of different shapes smaller? HOT 1
- Constraints seems to make bodies stick
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