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liabru avatar liabru commented on May 3, 2024 10

This is now available as of 0.9.2, by setting the body.isSensor to true. Thanks guys.

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bamtheboozle avatar bamtheboozle commented on May 3, 2024 3

Any idea how someone can access sensor documentation since it's not in the docs?

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liabru avatar liabru commented on May 3, 2024

I'll consider it, it's also worth checking out this related issue #65 as my thoughts are similar on this.

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jstoeffler avatar jstoeffler commented on May 3, 2024

+1

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iamjoshua avatar iamjoshua commented on May 3, 2024

+1
I've implemented something like this in my project using collision filters to avoid the actual collision but then using Query to check for other bodies on sleep to avoid the performance hit of constantly polling. This works for my specific case where bodies move incrementally and have "fields of influence" that handle non-physics/matterjs related interactions.

I'd much prefer this process to happen in real time so I'd definitely love a sensor feature!

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Deftwun avatar Deftwun commented on May 3, 2024

Just a heads up that this isn't yet in the API docs

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Related Issues (20)

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