Comments (8)
From AMD the HD 7xxx series is still supported and from NVIDIA the GTX7xx series. Those are all quite old, in fact they are from 2012 and 2013. If you run PC's with older graphic cards than those in them you might be better off running an old Java version honestly, I doubt it's worth supporting those.
But if there is a Rust crate that allows easy supporting of both Vulkan and OpenGL then sure, no complaints from me.
That's essentially what WGPU is it is an abstraction over the OpenGL/Vulkan/Metal apis
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*Vulkan. To get the most performance out of every platform, using Vulkan on everything would probably be best. Using MoltenVK it can even run on macOS by implementing Vulkan on Metal. It should also be possible to support other platforms in the (very, very far) future like the Nintendo Switch, Android and iOS.
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Sadly there are still legacy devices out there which don't have vulkan support and only support OpenGL
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Such as? Are they worth supporting?
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https://www.amd.com/en/technologies/vulkan
https://developer.nvidia.com/vulkan-driver
I would like to support those legacy GPUs/APUs as low end devices may come with such legacy hardware, but i am not certain if it is worth, supporting them
from leafish.
From AMD the HD 7xxx series is still supported and from NVIDIA the GTX7xx series. Those are all quite old, in fact they are from 2012 and 2013. If you run PC's with older graphic cards than those in them you might be better off running an old Java version honestly, I doubt it's worth supporting those.
But if there is a Rust crate that allows easy supporting of both Vulkan and OpenGL then sure, no complaints from me.
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In that case, ignore my comments. Awesome! As long as it defaults to Vulkan when supported by the platform it's ran on, I'll be happy!
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Such as? Are they worth supporting?
I think the best thing is to focus on Vulkan.
Of course there is OpenGL for Stone Age devices
and Metal for better macOS support. (MoltenVK does it pretty good, but native Metal is a bit better with a few more features)
But still, Vulkan does everything good for everyone.
This would also lead to less confusion while developing since you need then to support multiple rendering backends.
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Related Issues (20)
- Cleanup disconnect handling
- Segfault after unloading chunk on custom server
- Chat parsing error
- Cannot play leafish HOT 15
- Standardize contribution terms. HOT 1
- Importing leafish_protocol as a dependency doesn't build HOT 3
- Support single left clicks in inventory windows HOT 1
- Does not build ootb HOT 6
- Builds are failing due to bevy commit not being tracked HOT 4
- Due to the changing of cursor grabbing code window crashes upon entering the game on x11 and possibly windows HOT 3
- Winit needs to be updated
- Implement status effects
- Calculate enchanting level for enchantment tables. HOT 1
- Implement enchanting. HOT 3
- Leafish launcher. HOT 1
- 3D main menu background. HOT 3
- Add missing packages to build instructions HOT 1
- cannot not compile leafish_blocks HOT 2
- fails to build on windows HOT 2
- Compile to WASM
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