Comments (1)
Also, the state needs to finish pausing before it is deactivated or else it may still be in the middle of an animation when we disable processing.
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Related Issues (20)
- Add bomb HOT 1
- Show score multipliers
- Enemies sometimes don't signal their survival
- Bomb must take score multiplier into account
- Add Game Over screen
- Investigate 2D lighting
- Dress enemies properly
- Game Intro behaves weirdly on second start HOT 1
- Allow states to pass arguments to new states
- Add sounds
- Add music HOT 2
- Proper visuals
- Proper bomb progress bar
- Title on Main Screen
- Update to Godot 3.2
- Enemies cannot be targeted
- Allow bomb to be triggered with keyboard
- Play sound when bomb is triggered, but unavailable
- Better balancing
- itch.io doesn't work HOT 2
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