lwws's Projects
Spark to bake colour corrections to a .3dl LUT
Early-2000s-era DV player, looper, mixer, switcher, sampler
mplayer with USB trackball grading
Drive Photoshop adjustment layer with USB trackballs like some kind of deranged poverty-stricken TK colourist
VLC with USB trackball grading
BEng (2006) thesis on visualizing point-based acoustic simulation data
Assorted BlinkScript kernels for Nuke
CROK Matchbox Shader
(see branches of this fork for development of the Flame plugin)
Scene detection plugin for Flame and Smoke
See how a model comes apart when repeatedly photogrammetry'd
Convert camera response functions from the CAVE DoRF dataset
Live video input plugin for Flame/Smoke
Houdini HDK SOP node which lets you export attribute values from geometry (points, vertices, primitives or detail) into a CSV file.
GLSL fragment shaders for Action lighting in Flame
Sparks which feed the previous output frame back into the tree for recursive effects
Spark which draws waveform, vectorscope, parade, samples pixel values to animation channels, draws graph of slice though image
Sample colour patches from Macbeth chart images and solve for transforms between them
GLSL shaders for Flame/Smoke
Non-local means denoising for Nuke, 2010 vintage
Basic OFX plugin wrapper for Flame, specifically works with Neat
Pybox handlers for Autodesk Flame
QuickTime file parameter editor for modifying transfer function, colour primary and matrix characteristics
Remember this? The only way to get EXR into Flame for a while
Code accompanying the 2016 "Sparse high-degree polynomials for wide-angle lenses" paper with the GPU screenspace raytracing example updated
Simulate your twitter area (the follow graph as springs)
Collect tweets favourited by friends