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GuoLei1990 avatar GuoLei1990 commented on May 20, 2024

这个函数是为了兼容 webgl的Z深度标准 DX的标准是0到1 opengl/webgl 是-1到1 我们的投影矩阵采用0到1的标准 所以需要准换再输出到webgl 这个函数就是这个目的。 LayaAir未来的设计是兼容多种图形API (例如webgpu),会隐藏该函数和任何图形Api差异造成的内部转换,目前这部分的设计尚未完善 ,需要开发者手动调用转化Z深度

from layaair.

InJoins avatar InJoins commented on May 20, 2024

from layaair.

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