Comments (2)
The issue with the bowie knife should be solved now after #108 was merged.
The problem was that OAT did not correctly make a distinction between an empty string and a non-existing string (nullptr).
In the case of hideTags this made the game believe that it is supposed to hide a bone with the name "" (so an empty string).
The bowie knife model has exactly one bone with has an empty string as its name.
This is now fixed, OAT now handles an empty string as "no string", which is how the game does it as well.
I did not test the other weapons you listed but i suppose those must have had the same problem
from openassettools.
For clarification:
OAT build from original fastfile - works
OAT build from mod - doesn't work
Plutonium raw weapon override - works
from openassettools.
Related Issues (20)
- [Unlinker: IW5]: mp_radar.ff crashes the unlinker
- Indirectly referenced assets can be referenced via non-lowercase name
- parentWeaponName is not considered an asset reference
- Make all executables large address aware
- Feature Request: Support for Generating Signed Fastfiles in Linker for T6 HOT 1
- Preprocessor does not correctly expand macros with arguments that span multiple lines
- [Linker] Dual wield weapon anims not working correctly HOT 2
- Mismatch in menu empty value parsing
- Issue a warning when localized strings are duplicated
- [Menus] Investigate issue with IW4 engine compatibility with OAT dumped menus HOT 2
- [Menus] Custom menus of IW4x don't have the same result as the basegame
- [Menus]: Unit test parsing complex function definitions
- [Linker] The linker doesn't convert back slashes to forward slashes. HOT 1
- [Menus: IW5]: The game seems unable to make use of quite a few menus
- Cache for built assets
- [Linker: IW3]: Investigate localized string asset loading from raw HOT 5
- [Linker] Can't build weapon with custom playerAnimType
- Cleanup Marker and Loader generated code
- Infinite recursion when marking certain assets
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from openassettools.