Comments (4)
It's not such a huge codebase when you really dig in. I would trivially start just by changing every instance of float
to double
and see what happens... might take a few hours. Some 3rd party libraries would be more difficult... I think KissFFT/Ooura only works on floats? And libynyquist
, our audio loader, will only return float vectors for audio files (not necessarily a problem if you are using an entirely procedural graph).
from labsound.
Thank you Dimitri, I'll try as soon as I can.
from labsound.
One thing you might consider is upgrading the ChannelMerger and ChannelSplitter nodes to allow inputs and outputs of varying bit depth, or perhaps adding a BitDepthAdapter node. That would allow you to specialize only nodes that you need at greater bit depth without having to modify the entire codebase. You'd also have to modify the input and output objects to be bit aware.
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Thank you for your insights
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Related Issues (20)
- QOA to shrink the HRTF database?
- WaveShaperNode missing oversample property? HOT 1
- Cmake doesn't work in windows for latest main branch commits HOT 2
- HRTF loader doesn't return boolean false if .wav not found HOT 5
- AudioNodeOutput->bus(r) returns m_inPlacebus instead of m_internalBus HOT 1
- ChannelSplitter/Merger - can only get first 2 channels from 6 channel Bus HOT 2
- miniaudio backend upgrade
- Simple example to play a wav file? HOT 2
- ADSRNode issues HOT 7
- oscillator waveforms are not band limited HOT 6
- DynamicsCompressorNode crashes if input and output has different number of channels HOT 1
- No ConstantNode HOT 2
- disconnecting and reconnecting nodes seems to break connection HOT 6
- WaveShaperNode seems to cause memory corruption while upsampling and subsequently SEGFAULTs HOT 35
- PannerNode HRTF constructor HOT 3
- LOG_PRINT should replace ASN_PRINT, printf, and std::iostream HOT 4
- Logger is in global namespace HOT 2
- CMake defaults to MD runtime HOT 5
- PingPongDelayNode issue HOT 4
- HRTF example has a resampling bug HOT 1
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