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ddiakopoulos avatar ddiakopoulos commented on May 19, 2024

It's not such a huge codebase when you really dig in. I would trivially start just by changing every instance of float to double and see what happens... might take a few hours. Some 3rd party libraries would be more difficult... I think KissFFT/Ooura only works on floats? And libynyquist, our audio loader, will only return float vectors for audio files (not necessarily a problem if you are using an entirely procedural graph).

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sburkinan avatar sburkinan commented on May 19, 2024

Thank you Dimitri, I'll try as soon as I can.

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meshula avatar meshula commented on May 19, 2024

One thing you might consider is upgrading the ChannelMerger and ChannelSplitter nodes to allow inputs and outputs of varying bit depth, or perhaps adding a BitDepthAdapter node. That would allow you to specialize only nodes that you need at greater bit depth without having to modify the entire codebase. You'd also have to modify the input and output objects to be bit aware.

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sburkinan avatar sburkinan commented on May 19, 2024

Thank you for your insights

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