Kurt Kühnert's Projects
A refreshingly simple data-driven game engine built in Rust
A listing of Bevy community members which is displayed on the Bevy website
Bevy support for the DTM image format.
A terrain rendering plugin for the bevy game engine.
A floating origin plugin for worlds larger than the observable universe
A simple CHIP-8 emulator written in Rust.
Fast encoder/decoder for the lossless DTM 16 bit image format
A simple Hypermedia REST API build with Java Spring.
TIFF decoding and encoding library in pure Rust
Config files for my GitHub profile.
2D and 3D collision-detection library for Rust.
PROJ - Cartographic Projections and Coordinate Transformations Library
All of my project euler problems solved in Haskell.
MPM physics simulation in Rust
My first implementation of a 3D terrain renderer.
A large-scale real-world terrain renderer written in Rust using the Bevy game engine.
Safe and portable GPU abstraction in Rust, implementing WebGPU API.