kuldeepcoder1's Projects
Apache Airflow - A platform to programmatically author, schedule, and monitor workflows
For an introductory tutorial on how to use the Blue Ocean feature of Jenkins to create a Pipeline that builds an application.
A phpMyAdmin-esque app in Sinatra
Devops Tutorial for Beginners - Learn Docker, Kubernetes, Terraform, Ansible, Jenkins and Azure Devops
The open and composable observability and data visualization platform. Visualize metrics, logs, and traces from multiple sources like Prometheus, Loki, Elasticsearch, InfluxDB, Postgres and many more.
I have developed the famous Hangman game in JAVA programming language. About the game: Hangman is a popular word guessing game where the player endeavors to construct a lost word by speculating one letter at a time. After a certain number of off base surmises, the game finishes and the player loses. The game also finishes when the player accurately distinguishes all the letters of the lost word. Rules of the game: A word has to be guessed by the player. So, the output screen will display the number of dashes representing the letters left to be guessed. Then the player will guess a letter. If that letter is present in the word then the program will replace the dashes with the letter at every place it appears. If the letter isnβt present in the word then the number of lifelines is reduced (which consists of finite no. of chances). The player wins the game as soon as all the letters of the word have been guessed correctly.
All about helm charts.
Config files for my GitHub profile.
Useful ServiceNow scripts
I have developed The famous Tic Tac Toe game in JAVA programming language. About the game : In the Tic-Tac-Toe game, you will see the approach of the game is implemented. In this game, two players will be played and you have one print board on the screen where from 1 to 9 number will be displayed or you can say it box number. Now, you have to choose X or O for the specific box number. For example, if you have to select any number then for X or O will be shown on the print board, and turn for next will be there. How to Play the Game : Both the players choose either X or O to mark their cells. There will be a 3Γ3 grid with numbers assigned to each of the 9 cells. The player who chose X begins to play first. He enters the cell number where he wishes to place X. Now, both O and X play alternatively until any one of the two wins. Winning criteria: Whenever any of the two players has fully filled one row/ column/ diagonal with his symbol (X/ O), he wins and the game ends. If neither of the two players wins, the game is said to have ended in a draw.
Pattern Matching for Javascript