Comments (3)
Took ownership of this.
Original comment by [email protected]
on 14 Apr 2008 at 7:44
from mupen64plus.
Original comment by [email protected]
on 14 Apr 2008 at 7:46
- Changed state: Started
from mupen64plus.
The Qt4 gui is pretty much feature complete now for basic use. Marking as fixed.
Original comment by [email protected]
on 27 Aug 2008 at 4:44
- Changed state: Fixed
from mupen64plus.
Related Issues (20)
- man page has errors HOT 1
- README informs about yasm dependency HOT 3
- Possible error in ini_search_by_crc (main/romcache.c) HOT 4
- Windows: The rom cache is rescanned everytime mupen64plus is started. HOT 6
- Detecting CRC errors in .zip archives HOT 3
- blight_input: It is not possible to map one N64 button to two different keys/buttons HOT 3
- Loading savestate does not stop rumble HOT 1
- Building jttl_audio on Windows HOT 2
- Building blight_input on Windows HOT 1
- Building rsp_hle.dll on windows HOT 6
- loading savestate shortly after starting emulation causes strange effects HOT 10
- Glide64 "Napalm" not incorporated due to lack of source HOT 22
- Donald Duck Goin lops HOT 6
- 'MYSTICAL NINJA', lot a flikiring HOT 6
- Blight Input crashses when I try to configure it. HOT 2
- Signal number 4 caught HOT 6
- When creating a OoT new game, the game crashes (buffer overflow) HOT 1
- Some textures are shaky in Glide64 plugin HOT 4
- Blight Input plugin does not show up in version 1.4-trunk-r1198 HOT 2
- buffer overflow in zelda oot
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