kspsnark Goto Github PK
Name: Snark
Type: User
Blog: http://forum.kerbalspaceprogram.com/members/128986-Snark
Name: Snark
Type: User
Blog: http://forum.kerbalspaceprogram.com/members/128986-Snark
Automatic antenna extension after "snooze". Useful for CommNet & reentry.
Action groups for selecting control point. Variable-pitch control points for spaceplane reentry.
Automatically switches altimeter between AGL and ASL as appropriate. Configurable settings.
KSP mod for a more accurate/reliable "estimated burn time" indicator on the navball
KSP mod to help in VAB/SPH. Better default crew assignment. Persists the player's assignment choices.
KSP mod for setting default action groups for parts (e.g. cockpit lights in Light group)
KSP mod that adds LED-like "indicator lights" for various uses.
Community-provided patches for IndicatorLights (e.g. mod compatibility)
Add biomes (and Great Green Spot) to Jool
Very large 2.5m stack-mounted antenna with 1000G transmission power.
Missions for KSP's Making History expansion.
Various parts to complement the Making History expansion for KSP.
Allows using KSP action groups for some game functions that don't support that.
Better planet info in the KSP planetarium.
KSP mod for toggling static radiator panels
Lets you toggle fuel type for tanks in the vehicle edior (e.g. choose between LFO and liquid-fuel-only).
Robotic limbs made simple.
Rearranges the KSP solar system for challenge & variety.
Miscellaneous bugfixes and tweaks (both for the stock game, and for certain mods).
KSP mod to allow tweaking settings for steerable wheels.
Various handy little special-purpose mods.
Simple little mod that allows choosing the default orientation of a new vessel in the VAB.
KSP mod that remembers the player's part-variant preferences in the editor.
Tools for setting vessel types of new vessels.
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