Comments (5)
Here is an example where I was experimenting if it had to do with a specific node of the Mercury parts:
https://www.youtube.com/watch?v=3AtjrQi358c&ab_channel=Ashnoom
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Here is an example of a normal Mercury launch (with some closeup examples, showcasing the issue, and some bad camera work, sorry for that). https://www.youtube.com/watch?v=uvNma4DNkdM&ab_channel=Ashnoom
I especially like how one of the retrorocket motors is protruding out of the vessels derrière near 2:13 in this video before it ends up in a weird death spin
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As per a bit more testing it could potentionally (for the Mercury) be the Heatshield that is causing an issue. I just replaced the capsule with a procedural avionics replica (same dimensions+weight) which was also exerting the issue. Then I removed the heatshield and the issue was gone.
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This is a known issue caused by animated attachment/animated decouplers. Remove those mods and see if you can reproduce.
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@Capkirk123 I had found this out already indeed. Forgotten that I had an issue open.
Perhaps this is a case of 'mark as incompatible' in CKAN? Or is that something for the KJR mod?
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Related Issues (20)
- Apollo LEM crashes the game when using OpenGL HOT 6
- Orion Heatshield dont protect the Orion CM HOT 4
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- Apollo CM crashes game when launching or simulating HOT 2
- The Orion CM has been "eliminated" after undocked with the NASA docking system (Passive) HOT 2
- Vostok service module has inconsistent engine parameters
- D-2 Probe or Apollo Probe has incorrect unlock requirements HOT 2
- Gemini capsule and service module present the wrong diameters HOT 1
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- Wrong RCS Fuel in D-2 CM
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- Dep animated decouplers or something
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- No struts possible on Orion Command Module HOT 2
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- Apollo SIM bay not jettisoning HOT 2
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