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kszczepanskidev avatar kszczepanskidev commented on June 21, 2024

Hey, thanks for offer, but at the moment this module is simple and support most of the basic affects that can be configured via Active Effects. I'm planning to rewrite setting to make panel where you can add and customise the effects, but this will take some time as I don't have much free time to develop side-projects like this. If there's any basic effect that you would like to see in the module let me know and I'll do minor updates with new effects.

from thandulstogglableeffects.

HaxorViper avatar HaxorViper commented on June 21, 2024

Hey, thanks for offer, but at the moment this module is simple and support most of the basic affects that can be configured via Active Effects. I'm planning to rewrite setting to make panel where you can add and customise the effects, but this will take some time as I don't have much free time to develop side-projects like this. If there's any basic effect that you would like to see in the module let me know and I'll do minor updates with new effects.

I feel like a common basic effect would be whether or not you are wielding a shield (+2 AC). It comes up very often with characters that have versatile weapons.

from thandulstogglableeffects.

kszczepanskidev avatar kszczepanskidev commented on June 21, 2024

Items have their own effects (and you can equip/unequip them when not using) and I would like to not duplicate it in my module, my base effects will always support spells and features only.

from thandulstogglableeffects.

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