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Comments (8)

bunnyhero avatar bunnyhero commented on August 14, 2024 2

When looping through Bodies, .ptr resulted in an error. I had to use Box2D.getPointer(body) !== 0

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Joncom avatar Joncom commented on August 14, 2024 1

Bit of a hack, but this seems to work:

for(var edge = this.body.GetContactList(); edge.ptr !== 0; edge = edge.get_next()) {}

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sebastianovide avatar sebastianovide commented on August 14, 2024

I have the same problem....

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bunnyhero avatar bunnyhero commented on August 14, 2024

Calling GetNext() on a body results in the same problem. A loop like the following will never exit:

for (var body = world.GetBodyList(); body; body = body.GetNext()) {
   // stuff
}

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bunnyhero avatar bunnyhero commented on August 14, 2024

Nice, thanks!

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Joncom avatar Joncom commented on August 14, 2024

Yes, you are correct. And you've already discovered the workaround. Since there is a workaround, this issue is quite superficial. Just a heads up however, there are many deeper issues with this port which make it unusable for any non-experimental purposes. Box2DWeb is more reliable presently, albeit slightly older.

On 2013-06-30, at 5:16 PM, bunnyhero [email protected] wrote:

When looping through Bodies, .ptr resulted in an error. I had to use Box2D.getPointer(body) !== 0


Reply to this email directly or view it on GitHub.

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lzantal avatar lzantal commented on August 14, 2024

Hi,

I also like the syntax better of this port. What other deeper issues there? I would prefer to include this port with RaptorGL instead of Box2DWeb. I'm happy to help out if you can give me some pointers.

Cheers

Laszlo
http://twitter.com/LZAntal

On Jun 30, 2013, at 8:16 PM, Jonathan Commins [email protected] wrote:

Yes, you are correct. And you've already discovered the workaround. Since there is a workaround, this issue is quite superficial. Just a heads up however, there are many deeper issues with this port which make it unusable for any non-experimental purposes. Box2DWeb is more reliable presently, albeit slightly older.

On 2013-06-30, at 5:16 PM, bunnyhero [email protected] wrote:

When looping through Bodies, .ptr resulted in an error. I had to use Box2D.getPointer(body) !== 0


Reply to this email directly or view it on GitHub.

Reply to this email directly or view it on GitHub.

from box2d.js.

Joncom avatar Joncom commented on August 14, 2024

A bunch of functions do not properly return values. For example, body.GetMassData() returns an error always. In fact the b2MassData class is not bound, and thus is not available for use. This is not the issue however, because even if you were to use embind to make the class available, the function still does not appear to return valid data. Other important functionality like b2Manifold used when listening for collisions is also broken. There are actually quite a few classes which have not been bound. But who knows, maybe you won't need them...

On 2013-07-02, at 11:47 AM, lzantal [email protected] wrote:

Hi,

I also like the syntax better of this port. What other deeper issues there? I would prefer to include this port with RaptorGL instead of Box2DWeb. I'm happy to help out if you can give me some pointers.

Cheers

Laszlo
http://twitter.com/LZAntal

On Jun 30, 2013, at 8:16 PM, Jonathan Commins [email protected] wrote:

Yes, you are correct. And you've already discovered the workaround. Since there is a workaround, this issue is quite superficial. Just a heads up however, there are many deeper issues with this port which make it unusable for any non-experimental purposes. Box2DWeb is more reliable presently, albeit slightly older.

On 2013-06-30, at 5:16 PM, bunnyhero [email protected] wrote:

When looping through Bodies, .ptr resulted in an error. I had to use Box2D.getPointer(body) !== 0


Reply to this email directly or view it on GitHub.

Reply to this email directly or view it on GitHub.

Reply to this email directly or view it on GitHub.

from box2d.js.

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