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koszeggy avatar koszeggy commented on September 26, 2024

Hello again,

My Drawing Libraries do no contain any decoders (yet). But if you use a UI of whatever technology you can rely on its already available decoders.

If you use GDI+ images (eg. in a Windows Forms application), then you can avoid loading the whole image unnecessarily by using the proper factory method of the Image class:

// GDI+: obtaining image size without loading the entire image
public Size GetImageSize(string fileName)
{
    using var stream = File.OpenRead(fileName);
    using var image = Image.FromStream(stream, useEmbeddedColorManagement: false, validateImageData: false);
    return image.Size;
}

And if you use WPF, a similar solution can be achieved by using the BitmapFrame class:

// WPF: obtaining bitmap size without loading the entire image
public Size GetBitmapSize(string fileName)
{
    using var stream = File.OpenRead(fileName);
    var bitmap = BitmapFrame.Create(stream, BitmapCreateOptions.DelayCreation, BitmapCacheOption.None);
    return new Size(bitmap.PixelWidth, bitmap.PixelHeight);
}

Actually I could add the first method to the ImageExtensions class of the GDI+ specific KGySoft.Drawing package but I never felt it quite correct because strictly speaking it is not quite an extension method for the Image type. But I can put it into the next release if you wish. Please let me know if you want me to do so.

from kgysoft.drawing.

davidei1955 avatar davidei1955 commented on September 26, 2024

from kgysoft.drawing.

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