Comments (4)
The project seems to run fine using Xcode 9 Beta 4 on Sierra (10.12.6) and Swift 3.
I've converted it to Swift 4 but will wait at least for the GM release of Xcode 9 before pushing it.
Did you encounter any specific bug apart from the automatic conversion to Swift 4, maybe on High Sierra?
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I tried compile on Sierra and Swift 3.2/4 both failed (swift 3.2 complain the ModelIO::0: error: fatal error encountered while reading from module 'ModelIO') I will update my macOS, Xcode version and try again, any suggestions?
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I've converted the Metal version to Swift 4 and tested it in Xcode 9, so normally everything should work now. If you have the time, tell me if everything is working on your side! Thanks!
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I've haven't encountered the issue on any machine on my side, closing this for now.
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Related Issues (13)
- Cycles spelled as Cyles in README HOT 1
- Dragons in Python HOT 2
- Cocos2d-x version? HOT 1
- Scene does not include Utah Teapot HOT 2
- PS2 Optimisations HOT 8
- Typo in readme HOT 1
- An error caused by IsLoggedIn HOT 1
- WebGL Code cleanup? HOT 2
- Add DirectX Toolkit version HOT 2
- Glide API test HOT 3
- Godot Engine Version HOT 3
- Info: the PS2 demo runs on real hardware HOT 4
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