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About me

Katsuomi Kobayashi, a.k.a. korinVR (he/him) is a Unity developer, a software engineer and a VR enthusiast. I got an Oculus Rift DK1 in 2013 and started creating VR experiences and exhibiting them at events on my own, and before I knew it, it became my main job. After working on several commercial VR projects, I joined Hashilus in 2016. I was the main programmer of Shibuya VR PARK TOKYO's "Salomon Carpet," "VR Attack on Titan THE HUMAN RACE." In December 2019, I joined XVI Inc. and started working on developing "AniCast Maker" for Oculus Quest (released in April 2021). I am a co-author of "VR Content Development Guide 2017" and a speaker at XR Kaigi 2020, CEDEC 2021, XR Kaigi 2021. You can read my detailed activities on my website (in Japanese).

πŸ“« Get in touch

My primary SNS is Twitter @korinVR (in Japanese). I also have an English Twitter account @korinVR_en, but the activity is lower.

Katsuomi Kobayashi's Projects

hubs icon hubs

Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.

hubs-blender-exporter icon hubs-blender-exporter

The Hubs Blender Add-on enables artists to export their creations to the immersive web with Mozilla Hubs

mml2smf icon mml2smf

MML to Standard MIDI File converter

rope icon rope

Simple rope simulation for Unity

vcontainer icon vcontainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

xrlinerenderer icon xrlinerenderer

An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.

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