Comments (1)
No intention of working on that anytime soon but pull-requests are welcome.
from kha.
Related Issues (20)
- macOS build fails on Apple Silicon (M1) due to linking issues HOT 3
- [Windows] Assets.loadBlobFromPath never gets to trigger a success or failure callback. HOT 1
- VSync-like behaviour even tho it is off, but only when the App Window is focused HOT 3
- Image.unlock() doesn't update Image.at() results HOT 10
- [HL] No way to find out whether loading a sound failed
- Implement gamepad vendor and id attributes in Krom and HL backends HOT 4
- Intermittent crashes if HXCPP_GC_MOVING is enabled. HOT 1
- Kha compute shader shaderstoragebuffer compiling error HOT 2
- Android Renders Only Last Texture
- Troubles with pcre2 and HX_SMART_STRINGS HOT 3
- Windows PCRE Errors HOT 3
- Error improvement when call Assets.loadEverything before System.start
- WebGPU support to Kha HOT 1
- Compute shaders. HOT 1
- Native Library headerCode file not found HOT 5
- uncompress() not implemented for MobileWebAudioSound, but compressed sounds possible on mobile html5
- [HTML5] Canvas has fixed size in the browser and its scale is proportional to the windows initial size HOT 4
- Allow clearing RGBA64 image with 16 bits color channels. HOT 1
- Dead code types in kha.internal.*Callback
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from kha.