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Hey Nigels, thanks! Believe me, the JIT part is the simplest, the most interesting is IR and possible optimizations, which is not done yet :)
- It would be possible, but I wanted to simplify the initial implementation. Actually I started with rich-type system, but then changed it so I can more focus on other things. However, I plan to define arrays on any type and a way to read from such arrays.
- Yeah constructor-like casting and creating vars is planned
- That would be possible too, I can imagine a hook, something like "onUndefinedVariable", which is called, this would be the simplest thing
- Array indexing is planned. I don't know how far it is though as I focused more on other projects quite some time
- Also fine, basically MPSL needs to understand arrays and possibly structs.
Basically I started MSPL to be able to plug-in shaders into Blend2D and I made the project separate. My initial idea was to have a simple language that maps directly to CPU SIMD functionality with some sugar on top of it (basically 256-bit types would map directly to AVX, 128 types to SSE2). I'm still undecided how far I want to go, if I should keep the design simple like mathpresso or I should make a more complex engine that uses IR and various optimizations.
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