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knightoffree's Projects

algorithm-base icon algorithm-base

专门为刚开始刷题的同学准备的算法基地,没有最细只有更细,立志用动画将晦涩难懂的算法说的通俗易懂!

c-c- icon c-c-

程序员相关电子书资料免费分享,欢迎关注个人微信公众号:程序员编程指南

direct3d-win32-book-src-code icon direct3d-win32-book-src-code

《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code

environment-project icon environment-project

Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

gamedevmind icon gamedevmind

最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。

gasdocumentation icon gasdocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

github-chinese-top-charts icon github-chinese-top-charts

:cn: GitHub中文排行榜,各语言分设「软件 | 资料」榜单,精准定位中文好项目。各取所需,高效学习。

gpu-gems-book-source-code icon gpu-gems-book-source-code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

interviewguide icon interviewguide

「InterviewGuide」一个收录优质计算机校招、社招面试常见面试题的仓库,以前叫做《逆袭进大厂》。目前已收录 C/C++ 、操作系统、数据结构、计算机网络、MySQL、Redis等面试资料,未来打算继续收录Java、Python、Go等面试常见问题,坚持将此仓库维护下去。

leetcodeanimation icon leetcodeanimation

Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)

oculuslipsyncplugin-ue5 icon oculuslipsyncplugin-ue5

Oculus LipSync Plugin compiled for Unreal Engine 5. This plugin allows you to synchronize the lips of 3D characters in your game with audio in, using the Oculus LipSync technology.

opencv3-intro-book-src icon opencv3-intro-book-src

:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

pikachu-volleyball icon pikachu-volleyball

Pikachu Volleyball implemented into JavaScript by reverse engineering the original game

puerts icon puerts

Write your game with TypeScript in UE or Unity. Puerts can be pronounced as pu-erh TS(普洱TS)

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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