Yuji Kanagawa's Projects
GPGPU Framework for Rust
16 bit fantasy console(WIP)
experiments for mapping span to astnode
A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interface
Generic Atomic<T> type for Rust
Javascript version of AutoSim
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
Object detection model, and training data for use in a beach cleaning robot based in Okinawa, Japan
Massively parallel rigidbody physics simulation on accelerator hardware.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
The Rust package manager
A Cargo subcommand for the client-side Web
π‘ Build Python wheels on CI with minimal configuration.
A functional training loops library for JAX
Emacs package to quickly find and act on bibliographic references, and edit org, markdown, and latex academic documents.
Code for the paper "Quantifying Transfer in Reinforcement Learning"
:mag: consult.el - Consulting completing-read
Zero-copy CDB library for Rust
Concurrent skip list
Rust binding to CUDA APIs
A simple wrapper for curses-games like rogue or nethack for AI programming
Clockwork VAEs in JAX/Flax
Debug travis CI error
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
Modularized Implementation of Deep RL Algorithms in PyTorch
A polished Dired with batteries included.
Derive for the Display trait