Comments (5)
Watch the following video and check everything is configured like that, you'll see that there is a checkbox that I activate on the prefab to detect the hands and feet https://www.youtube.com/watch?v=h4n7_3nTsLE.
Let me know if it works
from dynamic-parkour-system.
Hi! Thanks for the fast reply.
I double checked and as far as I could tell everything in the video had been copied and done perfectly. I'm not getting error messages anymore but it still isn't working for me. We're using the included player prefab as we haven't finished our character model yet. We haven't fiddled with any of the scripts or prefabs to my knowledge.
I have included the current build of our game. I apologize for the messy organization, the whole team is very new to this.
Hope to hear from you again!
https://drive.google.com/file/d/1mBlFtasgex9I3S8h3jX2mKYFccN6lLDN/view?usp=sharing
(Sorry about the drive link, I was having issues uploading the .zip directly to github)
from dynamic-parkour-system.
I will hide the comment so I can be the only one to see for your privacy @GeorgeDOC2003
from dynamic-parkour-system.
I'll have a look later today ;)
from dynamic-parkour-system.
Hey sorry for the delay I was a little bit busy, You missed some important parts on the documentation about how to prepare the Ledges. You need a Ledge Manager first of all as a parent and set the values Min and Max distance to find possible jump points. After that go to reset and Update Connections, To see if they are connected activate the refresh checkbox
- Also the player has to be in the Player Layer not the Ledges as you had.
- Really important to deactivate Player and Ledge physics between these layers on Project Settings
- Another thing was the climbing offsets of the hands that were not correctly set. ACtivate Debug Checkbox on detection system and Climbing System to see the raycasts and Gizmos on your Play Scene
from dynamic-parkour-system.
Related Issues (18)
- Strange Rotation while falling from Ledge HOT 1
- Snsn
- Plugin license HOT 2
- InputSystem Error HOT 1
- Version HOT 1
- Someone [potentially] ripped off the asset and selling a course on Udemy HOT 1
- License Issue HOT 2
- How to jump freely in Dynamic Parkour System? HOT 1
- Jitter in camera when moving around + Better Third person camera?
- Transition Braced To Freehang Teleport
- PLayer drops from tall heights
- On Landing Animation in loop until new action HOT 1
- Vaulting Box trespassing while playing Animation
- The Scriptable Action script is causing multiple conflicts with Unity Actions delegate HOT 5
- (Not a issue but a request)
- Vaulting only supports fixed height platform. HOT 3
- Problem in the PlayerControls.cs HOT 2
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