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Bloodmask's Projects

3d_scene_opengl icon 3d_scene_opengl

A 3D scene rendered using OpenGL, featuring camera control, mesh rendering, skybox, and texture management. The project leverages object-oriented programming and advanced OpenGL techniques.

3d_scene_renderer icon 3d_scene_renderer

A simple 3D rendering engine designed for educational purposes, featuring camera control, mesh loading, and rasterization.

bloodengine icon bloodengine

BloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, physics, audio, and input.

bloodmask_asset_manager icon bloodmask_asset_manager

Blood Asset Manager is a middleware tool for game developers, facilitating comprehensive asset management through a Unity frontend and a C++ backend DLL.

chili_framework icon chili_framework

This is the Chili Framework used in the world-famous, erection-inducing, cancer-curing Planet Chili C++ Tutorials.

linkedliststack icon linkedliststack

LinkedListStack implementation used to practice with Chili's Intermediate C++ Game Programming Tutorial 6

prueba-exe icon prueba-exe

Ejercicio 3D Avanzado: Personajes y Escenarios 09/20/2021

realtimechat icon realtimechat

A real-time chat application built in C++ using Berkeley Sockets. Supports cross-platform functionality for Windows, Linux, and Unix-like systems.

weasel-unity-implementation icon weasel-unity-implementation

Unity-based simulation of Dawkins' Weasel program, demonstrating the concept of cumulative selection through random mutations.

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