Comments (4)
Also, I did not dig deep enough to find out why these differences surfaces as from the surface level sfloat and float should do similar math, where sfloat simply would have no platform/processor specific differences. My guess maybe there is a bug in sfloat that causes these problems.
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Truly indeed!This project is just a total bull-shit
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Related Issues (13)
- How is this different from the Unity DOTS Physics? HOT 5
- sfloat values like Translation doesn't show in the inspector?
- CollisionWorld.CastCollider doesn't work well! HOT 1
- Will it be updated later
- Hi, Is it possible to release the auto generation unity code tool?
- Translation component (and likely other transform components) doesn't affect position of object
- 2D support HOT 1
- WebGL Builds are Laggy HOT 1
- Editor Authoring functionality missing HOT 1
- rollback? HOT 1
- Execute ExampleScene, all objects will penetrate the ground! HOT 2
- Can I use JobHandle in the OnUpdate() function?
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