Comments (1)
Most of these points have either been tackled or become obsolete with the changes that have been done after the first pull request was sent out. I'll close this for now. Individual points can be brought up as dedicated issues, if necessary.
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Related Issues (20)
- how to calculate the global inverse transform HOT 4
- implementing an algorithm for the simpleSkin model from this github HOT 7
- Update and simplify the skinning section HOT 6
- glTF/GLB model size - is there any tool for checking it? HOT 2
- Update links to point to the Khronos glTF registry
- Question about keyframe compression HOT 2
- Clarify component order for quaternions in scene/node page HOT 5
- Cannot replicate Skin glTF-Tutorial data contents HOT 2
- gltfTutorial_020_Skins.md typo HOT 3
- Minor readability issue - image 18b HOT 3
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 10
- Hi, what is the right thing to do if JOINT_0 comes in a model in the format short 5123? HOT 2
- can Mesh be used in several different Skins? should I provide for this when loading glb? HOT 2
- Where should joint matrices be stored? HOT 2
- Some phones don't draw models if indicesComponentType=5125-GL_UNSIGNED_INT. But they draw fine if indicesComponentType=5123-GL_UNSIGNED_SHORT. I think it may be related to the support on the phone OpenGLES3+. Or are there other reasons? HOT 3
- Animation in model without skeleton and bones HOT 2
- does gltf support metadata, KV string map for example HOT 2
- Hi, is there an example for OpenGL ES 3 using a normal map in glsl shaders to render gltf models? Could you point out a good link to explore? HOT 2
- is it possible to somehow determine in which units of measurement the model is located? Millimeters, centimeters, meters or inches? HOT 1
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