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Kevin's Projects

assetripper icon assetripper

GUI Application to work with engine assets, asset bundles, and serialized files

com.unity.addressables icon com.unity.addressables

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample

cpp2il icon cpp2il

Work-in-progress tool to reverse unity's IL2CPP toolchain.

thunderkit icon thunderkit

Mod Project Development Environment for Unity and Unity Games

unityexplorer icon unityexplorer

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

universelib icon universelib

A library for making plugins which target IL2CPP and Mono Unity games.

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