Comments (1)
It's a good question and something I've been thinking about as well.
Some thoughts:
- I don't think Rust would be much faster. While the rollback code is nuanced running it likely isn't a performance bottleneck.
- Porting to Rust would be great because it'd make it easier to make a version of Tangle that runs on web and native.
- Some logic / state would still have to live in JavaScript to help avoid extra copies of memory.
Initially I started writing Tangle in Rust but I was finding it easier to iterate on the architecture in TypeScript. Now that I've nailed down the key architectural details it may be easier to try again in Rust.
I should definitely study GGRS, but I'm hesitant to adopt it immediately. Tangle's designed for apps as well as games which leads to different priorities. Like this open issue would be a problem for Tangle: gschup/ggrs#23.
But I suspect GGRS is doing some things better than Tangle to learn from.
Thanks for asking! It's got me thinking.
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Related Issues (12)
- Harden Tangle to Malicious Peers HOT 3
- Add mechanism to read / write from WebAssembly memory HOT 2
- Throw better errors when the matchmaking server can't be reached
- Is there a way to distinguish players? HOT 2
- Cannot read property: `_in_call_that_will_be_reverted` HOT 3
- Take less frequent snapshots HOT 1
- Reduce size of `rust_utilities.wasm`
- Document Signaling / Room Server
- In-Module 'Dirty Pages' Array HOT 14
- Consider giving JavaScript host hooks to respond to rollbacks
- Consider using unreliable RTCDataChannels for better latency
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