Giovanni Muzio's Projects
Simple algorithmic drawings made with the use of maths.
This repository contains a simple VR environment map with depth estimation, featuring AI-generated environment maps.
A Python tool for beat detection and sound-reactive animation, allowing you to synchronize visual elements with audio tracks offline.
Blender add-on for bulk converting 3D files between different formats
Based on examples in Nature of Code by Daniel Shiffman
An experiment involving 3D Fractional Brownian Motion and Domain Warping to simulate a planet similar to Earth.
An experiment involving 3D Fractional Brownian Motion and Domain Warping to simulate a planet similar to Earth. Processing version.
My codevember 2019 challenge repository
A repository filled with code shared by the community during coding sessions and from-scratch challanges
Who said that you need complex tool for sound reactive visuals?
DeepFaceLab is the leading software for creating deepfakes.
Manage HTML with DOM in P5JS. Use your mouse as centre of gravity
A Colab repository for the face2face 1024px training
A boiletplate with webpack to develop generative Tokens on fxhash
Real Time GLSL Shader, Processing Port
Processing port of my hades project on Shadertoy, ported from Seascape by TDM.
WebGL2 experiment with a bunch of modules and ES6 for my homepage.
Personal website
A simple animation made with the magic of maths.
orbital_moon, first sketch on Veda and vertex shader, inspired by the moon.
Perlin noise generative graphic, based on https://github.com/ReallyRad/playPerlin
A modified version of ArrayObject example.
OpenGL implementation in Processing using vertex and fragment shaders, by sharing the float buffer from Processing to OpenGL through NIO.
A total black theme for the Processing environment
Randomly picks a javascript file and runs it each time the web page is loaded. Demonstration based on p5.js
A web esperiment made with P5JS, inspired by Rorschach Test.