Comments (6)
It could compare each slot in its inventory to the first and if there is a mis-match it could spit out that slot, which would require the first slot to be occupied so a minor rewrite of the code to make sure the first slot is filled. I don't know what kind of slow downs this might cause. Maybe it should only do the full inventory check at first execution and when it has to mine a block.
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Well easiest way would be to instadrop all material mined.
from shape-builder.
another idea: check for refuel after a block was placed
instead of doing it before it places. would ensure that no dig command is issued before
from shape-builder.
placing a block uses fuel?
from shape-builder.
no, wanted to say check for resources. i fixed the issue just by comparing the currently selected block vs slot 1, and 1 item is being left on each stack to ensure that it can be compared. wrong items are automatically ejected.
from shape-builder.
ok
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Related Issues (20)
- linktorssstation on line 1505 is wrong method name? HOT 1
- Enhancement: Add circular platforms. HOT 7
- Minor: "offset" is miss-spelled in a few places, not breaking
- getInput
- resupply module bugs
- Revamp Choicefunction
- Enderchest refilling HOT 2
- Build:982: attempt to index ? (a nil value) HOT 1
- Non straight line HOT 6
- 8-Prism doesn't work
- Extra movement in pastebin code HOT 2
- Hexagon Code is Broken: Suggest Removing that Shape. HOT 2
- Typo, choiceIsValidShape, shphere HOT 2
- State flags aren't stored in the restore table.
- Pastebin link is old and contains some shape breaking code. HOT 2
- Porting to OpenComputers HOT 3
- Torus? HOT 3
- Display progress on build
- Restructure code to be more organized HOT 1
- Improved Command Line Arguments? HOT 4
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from shape-builder.