Comments (5)
Add a camera and rendekkr only the obll;ject by using culling mask, apply the effect, then compsite to the main camera output. This is a super inefficient approach (it coud waste lots of mem and gpu tiem). Nott recomended for practical use. If I were you, I'd think about creating anew effect hat is good at masking.
from kinoglitch.
I'm closing this issue. Please feel free to reopen for further questions.
from kinoglitch.
Thanks for replying. I am doing: Add a camera and render only the object by using culling mask,
But, I am not doing any extra step to: composite to the main camera output
Is that an extra step that's required? I confirmed both cameras are working because the object and the main camera view show up, but the effect on the object camera is over the entire screen, and not just the object.
from kinoglitch.
https://docs.unity3d.com/Manual/class-RenderTexture.html
https://docs.unity3d.com/ScriptReference/Camera-targetTexture.html
https://docs.unity3d.com/550/Documentation/Manual/script-ScreenOverlay.html
from kinoglitch.
Interesting. I'll give it a shot. Thanks!
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