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felixfaire avatar felixfaire commented on May 28, 2024

joining the thread and releasing resources on OnDisable() seems to avoid the crash but then extra null checking is required on Update().

from akvfx.

keijiro avatar keijiro commented on May 28, 2024

I always avoid recompiling scripts while playing, so I couldn't find this problem.

At the moment, as a workaround, I'd recommend avoiding recompilation in the play mode.

from akvfx.

felixfaire avatar felixfaire commented on May 28, 2024

I try to avoid it too but sometimes forget. The crash still happens if you disable script recompilation while running (and select stop play first, or recompile after stop) which seems odd.

My implementation with OnEnable and OnDisable seems to get around the issue for now but I wish there were more places to read about what unity does when a script file changes or how to properly / safely integrate external API's like the Azure Kinect.Sensor

Thanks

from akvfx.

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