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Blzut3 avatar Blzut3 commented on July 17, 2024

Interesting use of the issue tracker here. :)

The Borland C++ version that I used to test every version can be found by searching for the Wolfenstein 3D source release. I assume Borland permitted free use of the version typically provided on those websites. Borland may have been transferred between companies and restarted the version count a few times, but from what I can tell the product name has always changed slightly with it. Borland C, Borland C++, Borland Turbo C++, Borland C++ Builder, etc. Where there are true conflicts it seems the operating system differs. http://en.wikipedia.org/wiki/Borland_C%2B%2B

Porting the game to another compiler is not usually a matter of making a new project file. I'm not sure if there's a strictly standards compliant C/C++ compiler out there, and certainly Borland was not one of them. Visual C is likely highly compatible, but even then expect to have to fix a few issues where Borland was being overly permissive. Even then, you need an old version of Visual C which supports the x86-16 memory model extensions. In any case, the purpose of this source release was to release the source as given minus cosmetic changes (license header providing the static data outside of the OBJ form).

This repository is unlikely to see any further changes. If you were to do something with this source code, then I would definitely encourage looking into modern compilers. Better yet start from sulix/keen-dreams-sdl2 (which should be the repository for the new official port) or NY0012/refkeen. Both of which have already done the work of porting the code from 16-bit x86 to portable C.

The PIRACY.SCN is an ANSI screen. http://www.shikadi.net/moddingwiki/B800_Text

The branches are actual branches throughout development. This source release contains the source for every version of Keen Dreams that exists. It didn't have a linear development history and technically speaking 1.20 shareware was the last version released. 1.93 is the last registered release, and 1.05 was the last CGA release (it's based of 1.91 despite being released after 1.92). The README was constructed specifically for this release and thus is the same in every commit.

from keen.

DerekTurtleRoe avatar DerekTurtleRoe commented on July 17, 2024

Well, first I must apologize. For some reason I had forgotten the lack of 32-bit CPU's back then. 😄

In regards to PIRACY.SCN, I figured SCN would be some sort of screen info like in Duke 1 and 2. I was interested in what the screen actually says, I suppose I should've told you I was basing it on was what I was seeing in a hex editor and in IDA Pro. 😄 I will have to get the game files and try everything locally. Also, I should probably start doing research on maybe getting all of the file formats and such documented if they aren't already.

Cool thing you did with the branches, I had no idea they were functionally different, I figured they were just squashed (like with a zlib DOS equivalent or something, I don't know), compressed, or just lacked levels or detail. I'm glad all the source was released so we had some options.

In regards to the Borland C++ compiler, I will keep researching and see if I can find specific versions that will work. In the meantime, I will definitely watch and contribute to the new SDL build. I have a lot of SDL experience from emulators and games, so that's good. I can't find NY0012/refkeen, what is that? Is it another build with some other goal?

So what is done in the SDL build and what isn't? Also, should we make a list of features and extra stuff that will be added so that when it is done in Git we can reach a "milestone" and release after rigorous testing and such?

from keen.

Blzut3 avatar Blzut3 commented on July 17, 2024

Sorry, mistyped NY00123's username: https://github.com/NY00123/refkeen He's taking a conservative approach to try to create a "reference build" (think Chocolate Doom). So contributions there would be mostly fixing portability issues or emulating bugs that happen due to the way Borland compiled the code. Compare that to sulix's port which is mostly about improving the experience.

You would need to ask sulix and NY00123 for more information on the status of their projects. They can both be found in the pckf IRC channel irc.foonetic.net #pckf. I know both have done public builds.

from keen.

DerekTurtleRoe avatar DerekTurtleRoe commented on July 17, 2024

Are you personally involved with either of the projects? Or are you just a part of the team that got the source code and everything? Just curious, really.

UPDATE: I am getting some errors trying to compile with Borland C++ versions stated in the readme, so I am going to do some more research, if you could post exactly what version you have all tried specifically, that would be great.

from keen.

Blzut3 avatar Blzut3 commented on July 17, 2024

I have made some contributions to sulix's project.

As for the errors, what kind of errors are you getting? Did you configure your directories in Borland? Did you run the batch file provided to compile the static data? As a side note, I've found compilers to be finicky in DOSBox, so the builds were tested on a Windows 98SE machine.

from keen.

DerekTurtleRoe avatar DerekTurtleRoe commented on July 17, 2024

Oh, I am running the Borland compiler directly on Windows 8.1 Pro...

The compiler seems to run fine in compatibility mode. Let me try VirtualBox and see if that helps at all. I will try other versions too. Yes, I compiled the static data and configured my directories.

Maybe I would have had better luck with DOSBox? Not sure about that.

The errors I get seem to be conflicts with files or directories or something. "File not compatible" comes up a lot. Let me try defragmenting the files as well.

from keen.

Blzut3 avatar Blzut3 commented on July 17, 2024

It should be impossible to run Borland C++ 3.1 on Windows 8.1 unless you have a 32-bit version of 8.1? Borland C++ 3.1 is a DOS program.

Errors regarding files sounds like you didn't go into the options and configure the Borland include and library directory. (Sorry I can't pull up specific instructions since I don't use my Windows 98 machine often.)

Edit: Here's where I got the compiler: http://www.brlowe.co.uk/

from keen.

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