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kaniol-lck avatar kaniol-lck commented on July 30, 2024 1

done

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kaniol-lck avatar kaniol-lck commented on July 30, 2024

子目录具体是要什么形式的呢?毕竟在实际游戏的mod加载器中并不会识别子文件夹的。
是指一个mod路径下有若干正在使用的mod以及存有暂时不用mod的子文件夹还是多个mod路径自动分别导入?

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Ryen1024 avatar Ryen1024 commented on July 30, 2024

大概就是批量导入吧?因为经常手搓整合包+用的MultiMC启动器,留存有一个**MOD文件夹,里面按MC版本、类型、依赖(如AE、工业、沉浸系列等)分了好几层文件夹做分类,结构大概是这样:

  • mods
    • 1.7.10
      • API&Lib
      • Applied Energistics 2
      • EnderIO
      • ...
    • 1.12.2
    • 1.16.5
    • ...

觉得该功能对留有这种本地MOD库的整合包作者蛮有帮助的。

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kaniol-lck avatar kaniol-lck commented on July 30, 2024

可以考虑这一类功能,如果只是要递归导入可能还是比较容易的,不过若是考虑到保留按文件夹分类,将每个子文件夹路径作为标签,然后通过筛选进行管理(?)

但是这样会混杂游戏版本,我觉得可能将不同的游戏版本作为不同路径管理分别导入,只将功能类作为子文件夹,因为我使用游戏版本来作为更新检查的依据,而一个mod路径理应只有一个游戏版本

我不清楚这样合不合适,如果可以的话就按这么做(虽然按标签筛选还在TODO)

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SettingDust avatar SettingDust commented on July 30, 2024

子目录具体是要什么形式的呢?毕竟在实际游戏的mod加载器中并不会识别子文件夹的。 是指一个mod路径下有若干正在使用的mod以及存有暂时不用mod的子文件夹还是多个mod路径自动分别导入?

https://modrinth.com/mod/nnL5V3uf 类似这样的模组,可以选择额外模组文件夹启动

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kaniol-lck avatar kaniol-lck commented on July 30, 2024

https://modrinth.com/mod/nnL5V3uf 类似这样的模组,可以选择额外模组文件夹启动

这个mod有意思

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SettingDust avatar SettingDust commented on July 30, 2024

https://modrinth.com/mod/nnL5V3uf 类似这样的模组,可以选择额外模组文件夹启动

这个mod有意思

是国人做的,蛮不错的
图片
图片

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