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Alexander Kaminsky's Projects

building-capacity-manager icon building-capacity-manager

The Building Capacity Manager is a basic electronic set up combined with a mobile app to allow business owners to quickly and easily check how many people are in their store or if they have reached the maximum number of people allowed into their store due to COVID-19 regulations.

glengine icon glengine

OpenGL and SDL2 game engine written in C++. Features ECS architecture, 3D model loading and rendering, text rendering, collision detection and physics simulation, and more.

librequiz icon librequiz

Open source class polling software ready for instructors and students to use. Built on the web powered by Next.js on the frontend and Firebase on the backend.

perfectlyelasticcollisions icon perfectlyelasticcollisions

A physics simulation of the conservation of momentum and perfectly elastic head-on collisions. Created using Python and Pygame (for rendering).

tkinter-jet-fighter icon tkinter-jet-fighter

Game built using only the Python Standard Library with the Tkinter graphics library. Features Player vs. Player and Player vs. AI modes. Inspired by a 1975 arcade game titled "Jet Fighter".

tkinter-lock-tool icon tkinter-lock-tool

Lock a Windows PC with a password, using only the Python standard library. Does not need any administrative priviledges.

unreal-coin-game icon unreal-coin-game

My first Unreal Engine 4 project. Created in collaboration with Maxwell Hunt. This game features a fully-working health and score system, an implementation of Pawn movement and a basic menu/user interface.

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