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Po-Kai Yang's Projects

2018-spring-semester-computer-animation icon 2018-spring-semester-computer-animation

This course will introduce fundamental techniques for computer animation, including keyframing, motion capture, motion editing, physics-based animation, and procedure-based animation. You will learn the concepts of these techniques and how to implement them using your own code or commercial software.

2018-spring-semester-computer-vision-for-uav-autopilot icon 2018-spring-semester-computer-vision-for-uav-autopilot

隨著無人機的普及,目前國外已有很多研究單位在發展無人機的自動飛航技術,而知名國際研討會IROS (國際智慧型機器人與系統會議)近幾年也皆於會議期間舉辦無人機自動飛航比賽,透過無人機上搭載的攝影機與電腦視覺技術完成無人機的自動飛航。本課程期以實驗課實作的方式,由課程提供可程式取像、操控的無人機 (Parrot AR Drone 2.0),並教授所需之電腦視覺技術,期學生能於期末完成無人機自動飛航的目標,並透過此實作課程,加深對電腦視覺的學習動力。

2018-spring-semester-javascript-web-programming icon 2018-spring-semester-javascript-web-programming

The web application system includes front-end web design, user interaction interface and back-end data processing. The front end includes HTML tags and CSS style sheets, with JavaScript programs that produce highly interactive interface pages. This course teaches front-end HTML, CSS and JavaScript. It guides students by example, guides students to learn JavaScript programming and develops a practical interactive human-machine interface. The back-end uses nodeJS to build event-driven and non-block I/O applications. system.

2018-winter-semester-theory-of-computer-games icon 2018-winter-semester-theory-of-computer-games

Learn all kinds of algorithms and techniques to design various computer games. These algorithms and techniques include recent very successful machine learning methods by AlphaGo, such as reinforcement learning and deep learning.

2018-winter-semester-user-center-interaction-design icon 2018-winter-semester-user-center-interaction-design

This course teaches skills and concepts that most UX designers will apply on a daily basis. In this course you learn how to design an interactive system based on target users’ needs and context : Conducting contextual inquiry to understand target users’ needs, tasks, contexts, and goals) Creating personas and scenarios Ideation, sketching, and storyboarding Paper prototyping and rapid evaluation Concepts and principles of UX and interaction design Interactive prototyping User testing of typical tasks on the system.

movieadvisor icon movieadvisor

This code implements the MovieAdvisor AR personalized movie recommendation system

nctu-cs-graduation-project icon nctu-cs-graduation-project

Our thesis is called: "Computer Vision-assisted virtual reality which reaches a wide range of multi-person simultaneous VR systems". We visually locate the virtual reality system, adding more possibilities to the interactive space of the virtual reality, enhancing fun and utility. By transmitting external camera lens signals to the host computer and using computer vision positioning system, we allow user to make multiple users interact in the same space, under the same system. We can get rid of the situation that only one person can experience the virtual world nowadays, making single space Multiple sets of VR devices being operated simultaneously to increase interactivity and entertainment.

open_spiel icon open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

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