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Kai-46 avatar Kai-46 commented on June 3, 2024 1

Inverse rendering with natural envmap lighting is a very challenging problem. Usually in literature, people make simplified assumptions to make this problem more tractable, for example: 1) model direct illumination only: PhySG, nvdiffrec; 2) fixed geometry: NeILF, InvRender. These simplified assumptions sacrifices quality though. The good thing with photometric images is that lighting are controlled to minimize shadows in captured images, and to simplify the evaluation of rendering equation.

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Kai-46 avatar Kai-46 commented on June 3, 2024

Yes, this codebase only expects photometric images, as we have hard-coded a point-light-based renderer:

class GGXColocatedRenderer(nn.Module):

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menyifang avatar menyifang commented on June 3, 2024

Thanks for the reply. Do you have any idea how to extend it to common capture scenes?

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menyifang avatar menyifang commented on June 3, 2024

Thanks for the cues! help a lot

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