Comments (1)
Should be fixed in 376d5d8
from dfu-locationloader.
Related Issues (20)
- Type 2 instances should snap to nearby coastline
- Batch billboards HOT 1
- Pruner prunes all global instances of selected type
- Add copy + paste capabilities to prefab editor if possible
- Add Cliffworms' model list
- [BUG] - Prefabs added from the object list always stay at coordinates 0, 0, 0 HOT 1
- Rotating a prefab in the CSV does not change editor markers' position HOT 1
- Request : Add mod dependencies for custom objects HOT 1
- feature: location instance scaling HOT 1
- Request : Move objects by 0.025 units instead of freeform HOT 1
- Custom RuntimeMaterials component with asset replacement support
- Prefab type that automatically snaps to the nearest point of a road in the same map pixel
- Variant Loader
- Exception while spawning dynamic objects
- Exterior ladders
- FindObjectsOfType crash
- Add water instance type with height set to 100 HOT 1
- Allow placement of guards (399) on prefabs
- Billboards displaced upwards in prefabs in the editor and in-game HOT 1
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from dfu-locationloader.