Julian Ozel Rose's Projects
A Python-based program that decrypts Caesar cipher-encrypted text using bruteforce and simple heuristics.
Console app that organizes a contacts list, written in C++.
An internal multihack for Counter-Strike: Source. Features include aimbot, triggerbot, bunnyhop, and anti-flash.
A file management tool, written in C#. Allows users to modify timestamps and other file attributes.
A savegame editor for GTA 2. Edit weapons, ammo, cash, health, armor, lives, and enable power-ups.
Multihack for HardWar UIM6, written in C++. Uses external memory modification to implement cheats. Used Cheat Engine and x32dbg to reverse the game.
DLL-based multihack for HardWar UIM6, written in C++. Injects code into game process, then modifies memory and calls functions internally. Used Cheat Engine, x32dbg, and Ghidra to reverse the game.
A keygen for the Ice9 crackme. Stylized using the retro keygen aesthetic of the early 2000s.
A keygen for LaFarge's CrackMe #2, written in C#. Used x32dbg and IDA to reverse engineer the serial key generation algorithm.
An x86/x64-based memory scanner written in Visual C++. Can search for and modify bytes, integers, and strings.
A clone of Windows 10 Notepad, with Google search feature. Written in C# using .NET Framework 4.8.
Console app that organizes a shopping cart, written in C++.
Console app that organizes a shopping cart, written in C++.
Console app that organizes a playlist, written in C++.
A simple Japanese gambling board game written as a console app in C++.
Hardware hacking of TL-WR841N router. Gained root shell access via the router's UART port. Extracted the file system via TFTP and extracted the firmware via SPI programmer.
A savegame manager for Tomb Raider I-III Remastered. Transfer individual savegames between files, convert savegames to PC/PS4/Nintendo Switch format, and delete/reorder savegames.
A savegame editor for Tomb Raider 1-5 classic. Works with all expansions and bonus levels. Compatible with original, Steam, GOG, and ATI savegames.
A savegame editor for Tomb Raider: Chronicles, written in Visual C++. Used HxD hex editor to reverse engineer the savegame files.
A savegame editor for Tomb Raider III, written in C#. Used HxD hex editor to reverse engineer the savegame files.
A savegame editor for Tomb Raider I-III Remastered. Edit items, weapons, ammo, health, statistics, and coordinates. Compatible with PC, PS4, and Nintendo Switch savegames.