Comments (3)
Usually automatic integrators use low order quadrature rules on many small panels, with a focus on handling singularities, so it's not clear how useful fast high order quadrature schemes are.
In the case of Clenshaw-Curtis, you can use ApproxFuns adaptive constructor. But there is no error estimate.
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The issue with the adaptive methods is that they can require lots of storage, something like (quadrature order) x (recursion depth). I am looking for something with similar speed and/or convergence properties, but with much smaller memory requirements. This is fine on multi-core CPUs, and it might be for many-core CPUs like intel Knight's Landing (though I haven't verified that yet).
However, to run on the GPU, each thread in a warp has to compute an integral and so the I am very limited on memory. I tried Romberg integration, which had much lower memory requirements, but it turned out to be 70x slower, so I need to find the right balance.
I'll take a look at Clenshaw-Curtis. Thanks for the info @dlfivefifty!!
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This issue seems inactive, so I'll close this issue.
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Related Issues (20)
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