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JoeOsborn avatar JoeOsborn commented on July 28, 2024

Hey, congratulations! I'd be glad to keep hacking on the basics of RagePixel—I'll keep up on this repo and fix any bugs I stumble on—but I can't take on any kind of formal maintainer role.

But I'm really glad that RagePixel exists, even in its limited form, and I'm using it extensively. It's really good!

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ericraue avatar ericraue commented on July 28, 2024

Congrats on the job! I'm interested in contributing as well. I posted about it (pending moderation) on the new RagePixel forums. Joe, I would be willing to help you maintain the repository. With two of us it won't be as much work. Ideally it would be great to have more people contribute to the project.

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JuhaKiili avatar JuhaKiili commented on July 28, 2024

Sorry about the forums requiring post approval. I changed this and you can now post normally.

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JoeOsborn avatar JoeOsborn commented on July 28, 2024

Yes! Eric, I'd be happy to add you to this repo. I have a spritesheet import feature that is actually in this GitHub repo, some stuff for describing animations as sequences of frames rather than ranges, and priority-based animation scheduling. I also wrote an AssetImporter that generates RagePixel sprite data and animations from a directory of spritesheets (rather than having a button in the editor plugin; this is appropriate for my project, but maybe isn't a good general-case solution), but that's not in the repo.

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JoeOsborn avatar JoeOsborn commented on July 28, 2024

Oh: And if you'd rather keep your changes distinct from the mainline, you can always just fork this repository and send pull requests upstream. Personally though, I think it would be OK for two maintainers to share the same repository.

As for licensing, I think MIT sounds great. @JuhaKiili, what do you think?

I also think it could be handy if issues were reported via GitHub Issues rather than as forum threads, so that we could track them a little easier.

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JuhaKiili avatar JuhaKiili commented on July 28, 2024

@JoeOsborn MIT sounds fine to me. Just to make sure: MIT allows free use in commercial & non-commercial and with or without included source code?

Where does one typically add the license text in GitHub. Is there a place for it or do I put it into the readme.txt ?

@ericraue I added you as GitHub collaborator

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JoeOsborn avatar JoeOsborn commented on July 28, 2024

Yeah—MIT license basically says "Please include this license text with the program documentation", 3-clause BSD adds on a term that says "Don't use our organization's name in endorsing or advertising this program". They're both permissive wrt commercial works. It's common to have a LICENSE or COPYING file or even just cram it into the readme.txt.

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beep2bleep avatar beep2bleep commented on July 28, 2024

I'm glad to hear this is going open source, I might contribute as this starts to take off. I was looking at building a pixel perfect collision system myself.

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ericraue avatar ericraue commented on July 28, 2024

@JuhaKiili Thanks for adding me. Until we have a roadmap I will fork the project and send pull requests so they can be discussed before merged. I'm still pretty new to contributing to open source projects.

@JoeOsborn I've been using this repo since it started so I didn't realize how many features/fixes you already added! Let me know how I can help out.

Either BSD or MIT sound fine for the license.

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JuhaKiili avatar JuhaKiili commented on July 28, 2024

@ericraue Don't worry about being new. This is my first ever collaboration on anything code related and I don't even know how to use git... :)

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TheNewb avatar TheNewb commented on July 28, 2024

will there be or is there UnityScript(ActionScript) support?

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