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Plinko.js

Introduction

Plinko.js is a real-time, multiplayer, physics-based game using only JavaScript and the basic features of a browser. The clients and authoritative server communicate over WebSockets, and the game employ snapshots and extrapolation to synchronize game state across nodes. To optimize bandwidth, it compresses network data using quantization and binary serialization. The game lobby and player matchmaking system is built with React.

Check out the Plinko.js case study to learn more, or play a demo game.

Gameplay

Installation

  1. run yarn install in /client
  2. run npm install in the root folder
  3. run npm run compile to transpile the server side code
  4. run npm start to run the development server on localhost:3000

Case Study

Learn more about the project here, including the challenges of application state synchronization and networked gaming in the browser.

The Team

Branko Culum

Branko Culum
Software Engineer
Toronto, ON

Ryann McQuilton

Ryann McQuilton
Software Engineer
Los Angeles, CA

Josh Nelson

Josh Nelson
Software Engineer
Portland, OR

plinko's People

Contributors

ryannmcq avatar joshcnelson avatar branko avatar

Watchers

James Cloos avatar

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