Comments (1)
this isn't a bug as reset open gl for entities shouldn't occur as the brightness factor should be grabbed by the entity rendering it for silkspawners case, the other open gl reset codes should be determined by the entity rendering it if it's needed. after the entity renders it's silkspawners job to re-do the reset codes over again.
if a lagit item renders another item the reset open gl codes should be fired by them
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