Comments (1)
This sounds like a fundamental incompatibility. Both of these mods need to access the GPU directly but use incompatible APIs to do so. VulkanMod rewrites the game's underlying engine to use Vulkan instead of OpenGL. Flywheel, on the other hand, uses OpenGL more efficiently to speed up rendering. If it weren't for the mixin conflict, your game would probably segfault due to Flywheel attempting to access OpenGL context in a Vulkan environment.
Ideally, VulkanMod would implement the Flywheel API itself, becoming its own Flywheel backend.
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Related Issues (20)
- Not showing download HOT 1
- NoSuchMethodError Issue HOT 1
- Crash in the development enviroment "Cannot get config value before config is loaded" HOT 6
- Minecraft crashing HOT 1
- Flywheel fails to load correctly HOT 3
- 1.20.1 Neoforge, Embeddium, Iris Crash while loading some chunks ig HOT 1
- 1.19.2 Client Crash
- Segmentation fault with Iris, Sodium, and Flywheel HOT 1
- flywheel makes Create: Dream & Desires not load HOT 2
- Minecraft Crash, ArrayIndexOutOfBoundsException HOT 3
- 1.20.1 forge mod loading erros HOT 4
- Flywheel failed to load correctly [1.20.1] HOT 5
- (1.18.2) Flywheel crashing ImmersiveEngineering Workbench HOT 3
- AMD Graphics Cardrendering error while fly wheel is set to instancing HOT 6
- 1.19.2 Game randomly crashes ArrayIndexOutOfBoundsException HOT 3
- Instance lighting has a tendency to break HOT 6
- [1.20.1] Issue when creating "fake" level off thread HOT 3
- [1.20.1][FORGE] Create disables certain animations from Fresh Animations Extensions.
- Mod ID: 'flywheel', Requested by: 'create', Expected range: '[0.6.10,0.6.11)', Actual version: '[MISSING]' HOT 1
- [1.20.1] Wakes mod particles appear through walls HOT 1
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from flywheel.