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joshwcomeau avatar joshwcomeau commented on July 28, 2024

Interesting!

What do you mean by switching activities? Do you mean switching to a different application (not Safari) on iOS, and then switching back to the browser?

My guess is that this is either a Safari restriction (not able to resume sounds after the window is unfocused) or maybe a bug in Howler. I don't think this code would be responsible for that...

Will leave this issue open in case anybody else discovers a workaround, but I won't be actively investigating. Thanks for the heads-up!

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myagoo avatar myagoo commented on July 28, 2024

I meant switching to a different application or going back to homescreen, yes.

After further investigation, the issue is also present on https://howlerjs.com/#sprite but not on any demo of http://www.schillmania.com/projects/soundmanager2/

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myagoo avatar myagoo commented on July 28, 2024

Also, I've found similar issues https://github.com/goldfire/howler.js/issues?q=is%3Aissue+is%3Aopen+ios

goldfire/howler.js#1234
goldfire/howler.js#1171

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joshwcomeau avatar joshwcomeau commented on July 28, 2024

Appreciate the digging-around—yeah, I'm going to close this, since it seems like something best addressed at the Howler level.

In the meantime, maybe a workaround could be to pause sounds when the browser window loses focus? Not sure how this would work, but if anyone wants to explore, please share findings here!

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