joshcamas / unity-prefab-collections Goto Github PK
View Code? Open in Web Editor NEWA simple tool to make nested prefabs more powerful
License: MIT License
A simple tool to make nested prefabs more powerful
License: MIT License
Since meshes that are spawned by the prefab are hidden in the hierarchy (much prettier that way), this results in not being able to select said meshes in the sceneview. This is simply how unity does this - which doesn't make sense to me, since in my eyes being able to select an object should be dependent on whether the "HideInInspector" flag is enabled, not "HideInHierarchy".
Not sure how to fix this problem. One idea is to have a box trigger on the topmost parent, which wouldn't appear in a build... kinda ugly though.
Another is to of course not hide the mesh in the hierarchy, which is honestly more transparent (which I like), but also clutters things.
And another option is to simply do both - have an option that either 1) implements hacky fix and is prettier, or 2) just shows the meshes
There's also another issue - Unity's SelectionBaseAttribute is pretty much useless, and quite frustrating. One possibility could be to essentially recreate how selecting objects work when editing a Collection, with a few key fixes.
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