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GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
Currently building a particle model for this purpose.

Original comment by JonathanSimmonds on 1 Feb 2012 at 3:58

  • Changed state: Started

from collision-domain.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
[deleted comment]

from collision-domain.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
[deleted comment]

from collision-domain.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
Built the particle model as well as I can, awaiting method to find when wheels 
lose traction

Original comment by JonathanSimmonds on 10 Feb 2012 at 12:42

from collision-domain.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
I guess for now I could just give you the case where the brakes are on but the 
car is still moving?

Debugging the individual friction on a wheel at any given time hasn't really 
yielded anything interesting, but it seems the possible things to look at is 
endless..

Original comment by [email protected] on 10 Feb 2012 at 3:52

from collision-domain.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024
I now also have slip angle calculations 
(http://en.wikipedia.org/wiki/Slip_angle) which are part of a much broader 
formula for friction by some guy called Pacejka, but it's way over my head at 
the moment.

I'll tidy up my code and commit some (hopefully useful) functions tomorrow :)

Original comment by [email protected] on 10 Feb 2012 at 4:36

from collision-domain.

GoogleCodeExporter avatar GoogleCodeExporter commented on June 3, 2024

Original comment by JonathanSimmonds on 6 Mar 2012 at 3:44

  • Changed state: Fixed

from collision-domain.

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