Comments (7)
Currently building a particle model for this purpose.
Original comment by JonathanSimmonds
on 1 Feb 2012 at 3:58
- Changed state: Started
from collision-domain.
[deleted comment]
from collision-domain.
[deleted comment]
from collision-domain.
Built the particle model as well as I can, awaiting method to find when wheels
lose traction
Original comment by JonathanSimmonds
on 10 Feb 2012 at 12:42
from collision-domain.
I guess for now I could just give you the case where the brakes are on but the
car is still moving?
Debugging the individual friction on a wheel at any given time hasn't really
yielded anything interesting, but it seems the possible things to look at is
endless..
Original comment by [email protected]
on 10 Feb 2012 at 3:52
from collision-domain.
I now also have slip angle calculations
(http://en.wikipedia.org/wiki/Slip_angle) which are part of a much broader
formula for friction by some guy called Pacejka, but it's way over my head at
the moment.
I'll tidy up my code and commit some (hopefully useful) functions tomorrow :)
Original comment by [email protected]
on 10 Feb 2012 at 4:36
from collision-domain.
Original comment by JonathanSimmonds
on 6 Mar 2012 at 3:44
- Changed state: Fixed
from collision-domain.
Related Issues (20)
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from collision-domain.